- "A veteran soldier whose strength and will lies within his confidence in himself and his comrades."
- —Description
Hero is a DLC character in Dissidia Calamitas Infinita associated with the story Rule of Cool. He is a war veteran who was forcefully enlisted by a radical nation as a child soldier when he was very young in an attack on his residence. He grew very experienced with fighting in the war until his faction was destroyed by a stronger nation. He somehow avoided capture and death, joining up with the nation's military, due to a lack of other options for his life. In this new, much less corrupt nation, he found hope and comraderie with his new comrades. Deciding to rise above his killer instincts and live a somewhat happy life, he forcefully repressed all memories of his oppressive, violent origins and used his great skill in battle to protect his friends and nation. Due to various exploits, he became known by the codename of Hero, by which he goes to this day.
He fought on the side of Ragnarok with an optimistic and confident attitude that inspired his comrades to arms. Despite the odds, he rushes into battle with complete faith in himself and his abilities with no explicit reason other than to protect his friends. He tends to have a rebellious streak and often gets in over his head, but will never admit to doing so, at least not without a joke and a nudge.
Appearance[]
Hero is a short young man with noticeable muscle on his body. Despite his size, he remains somewhat agile, but this speed is dampened when he wears his armor and uniform, which he often does. His uniform is a slight personal deviation from that of his nation's mech pilot suit, which is a dark blue body suit with white accents. He dons a blue-tinged helmet when his mech is summoned.
His mech, nicknamed by him Kresnick, is a light-frame and lightweight bipedal combat suit with a dark blue and white color scheme. It's frame is very lightweight and somewhat thin, emphasizing speed and agility with both the frame and the various thrusters installed on its frame. It is equipped with a singular blade made of the same material as its hull that clamps to its thigh when not in use. Besides its primary weapon, its torso is dominated by a central port that normally houses an EN Drive that provides enough energy to power the high speeds and fuel it requires to maintain its high speed and control, and above the EN Drive is the cockpit to the mech. When charged to maximum energy, the EN Drive converts to a laser cannon of sorts that lets out all of its accumulated energy.
In his first alternate outfit, Celestial Being, Hero's uniform palette swaps to a purple and white scheme while Kresnick is painted almost entirely black with few white accents. His second alternate, Off Duty, portrays Hero in a black and turquoise suit.
Story[]
Battle[]
Hero
Argent Epoch – Defends himself with blinding speed.
Hero is an Argent Epoch who fights with a very defensive, self-sufficient style. A trained soldier and war veteran despite his young age, Hero's normal moves are mostly dependent on close combat and light military weapons. He wears battle armor and moves cautiously, so his defense is very high while his movement speed is excessively slow. His mech, when summoned, contrasts him by moving extremely fast and having high strength, trading off with low defense. When his mech is in battle, Hero is immobile, but his personal bravery defense doubles. The mech acts like an extension of him and if it is hit by a Brave attack, his Brave pool decreases with the damage and the mech reacts to the hit. If hit by an HP attack, Hero loses HP and the mech is removed from battle until summoned again.
A mini-meter called "EN Meter" is divided into five cartridges and is found beneath Hero's health bar. It represents the Rocket Fuel of his mech. As it fills, the movement and attack speed of his mech increases, and the cooldown of its moves decrease. On the flipside, if the meter is low, the mech's stats decrease proportionately. If the meter is depleted while the mech is active, it is dismissed automatically. When the mech is summoned, the Meter slowly decreases, although this decreasing is sped up when the mech is hit by a Brave attack, and it fills up over time once the mech is dismissed. If the mech is hit with an HP attack, a cartridge of the meter dissipates, and it fills by a cartridge when the mech lands an HP attack.
Brave Attacks[]
Move | Type | CP (Mastered) | AP | Priority | Effect | Damage type | Obtained |
---|---|---|---|---|---|---|---|
Shootout (ground) | Ground | 20 (10) | 100 | Ranged Low | Varies | Physical | Initial |
[Mid] Fires on the enemy with an assault rifle, which then chains into different attacks depending on button input. | |||||||
Tactical Bomb (ground) | Ground | 20 (10) | 90 | Ranged High | Absorb | Physical | Level 5 |
[Omni] Sets a bomb that sticks to the enemy for a period of time, which then explodes. Up to two bombs can be placed. | |||||||
Weapon Training | Ground | 30 (15) | 100 | Melee Mid | N/A | Physical | Level 20 |
[Close-Mid] Swings forward with the butt of rifle for 3 hits. The button can be held to extend the combo and range. | |||||||
Shootout (midair) | Aerial | 20 (10) | 100 | Ranged Low | Varies | Physical | Initial |
[Mid] Fires the enemy with an assault rifle, which then chains into different attacks depending on button input. | |||||||
CQC | Aerial | 20 (10) | 90 | Ranged High | Absorb | Physical | Level 10 |
[Close] Slices forward with a knife before performing a three hit physical combo. | |||||||
Tactical Bomb (midair) | Aerial | 20 (10) | 90 | Ranged High | Absorb | Physical | Level 20 |
[Omni] Sets a bomb that sticks to the enemy for a period of time, which then explodes. Up to two bombs can be placed. |
Move | Type | CP (Mastered) | AP | Priority | Effect | Damage type | Obtained |
---|---|---|---|---|---|---|---|
Breakneck Corner | Ground | 30 (15) | 90 | Melee Mid | Wall Rush | Physical | Initial |
[Close] Executes 3 swift blade slashes, ending with a downward stab. | |||||||
Sonic Boom | Ground | 20 (10) | 100 | Melee Mid | Chase, Wall Rush | Physical | Level 5 |
[Close] Delivers a swift uppercut with sword. Very fast output. | |||||||
Guardian's Pledge | Ground | 20 (10) | 100 | Block Mid | Block | Block | Level 15 |
[Close] Stabs the ground with sword directly in front of Hero, blocking attacks. Very fast output. | |||||||
Nimble Drive (ground) | Ground | 20 (10) | 100 | Melee Mid | Guard Crush, Wall Rush | Physical | Level 25 |
[Mid] Rocket-dashes forward and widely slices with blade four times. Can combo without hitting. | |||||||
Twin Fang | Aerial | 20 (10) | 100 | Melee Mid | Chase, Wall Rush | Physical | Initial |
[Close] Rockets downwards slightly and delivers two swift slashes with the blade. | |||||||
Nimble Drive (midair) | Aerial | 20 (10) | 100 | Melee Mid | Guard Crush, Wall Rush | Physical | Level 10 |
[Mid] Rocket-dashes forward and widely slices with blade four times. Can combo without hitting, direction of dash can be aimed. |
HP Attacks[]
Move | Type | CP (Mastered) | AP | Priority | Effect | Damage type | Obtained |
---|---|---|---|---|---|---|---|
Magnum Shot (ground) | Ground | 20 (10) | 100 | Ranged Mid | Guard Crush | Physical | Initial |
[Mid] Fire at the opponent with a Desert Eagle. | |||||||
Rebuttal (ground) | Ground | 30 (15) | 100 | Block | Block, Wall Rush | Block, Ranged High | Level 30 |
[Omni] Assumes a guarding stance. If the enemy attacks, counters with a gunshot followed up with a grenade toss. Will stagger if blocks attacks that normally crush guards. | |||||||
Magnum Shot (midair) | Ground | 20 (10) | 100 | Ranged Mid | Guard Crush | Physical | Initial |
[Mid]Fire the opponent with a Desert Eagle. | |||||||
Rebuttal (midair) | Ground | 30 (15) | 100 | Block | Block, Wall Rush | Block, Ranged High | Level 30 |
[Omni] Assumes a guarding stance. If the enemy attacks, counters with a gunshot followed up with a grenade toss. Will stagger if blocks attacks that normally crush guards. |
Move | Type | CP (Mastered) | AP | Priority | Effect | Damage type | Obtained |
---|---|---|---|---|---|---|---|
Cavalry Charge (ground) | Ground | 20 (10) | 90 | Melee High | Guard Crush, Wall Rush | Physical | Initial |
[Close-Mid] Rams forwards with a blindingly quick sword slash. If it hits, then follow up with two more. | |||||||
Hypersonic | Ground | 22 (10) | 100 | Melee High | Guard Crush, Block | Physical | Level 20 |
[Close] Executes a swift, powerful forward dash and sword rend that negates all attacks. | |||||||
Celestial Blade | Ground/Aerial | 20 (10) | 100 | Melee High | Guard Crush, Wall Rush | Physical, Magical | Level 25 |
[Mid-Long] Rockets forward, then slashes the enemy into the air. If it hits, unleash a laser beam at them. | |||||||
Cavalry Charge (Midair) | Aerial | 20 (10) | 90 | Melee High | Guard Crush, Wall Rush | Physical | Initial |
[Close-Mid] Rams forwards with a blindingly quick sword slash. If it hits, then follow up with two more. Rocket dash can be aimed. | |||||||
Velocious Dart | Aerial | 30 (15) | 90 | Ranged High | Guard Crush | Magical | Level 35 |
[Close~Long] Bend down and charge. When the button is released, a fast laser homes in on the enemy. Holding the button increases beam girth, tapping it releases multiple short range lasers. |
Move | Type | CP (Mastered) | AP | Priority | Effect | Damage type | Chains From |
---|---|---|---|---|---|---|---|
Brisk Execution | Ground | 40 (20) | 180 | Melee High | N/A | Physical | Guardian's Pledge |
[Close] While the enemy reels from the block, the mech flips around and delivers an uppercut launching the opponent airborne while repeatedly driving them above with sword slashes. The attack ends with one final blow that creates a large explosion. | |||||||
Instant Release | Aerial | 40 (20) | 180 | Ranged High | N/A | Magical | CQC |
[Mid] After the enemy is knifed, the mech is summoned and fires a laser beam from the ground into the enemy for HP damage. |
EX Mode[]
Hero's EX Mode is Iron Avenger, where he gains a luminescence aura, while the mech's color scheme becomes accented with gold. Apart from the standard "Regen" for both forms, the additional buffs he receives depends on what form he is in; in his normal form, he gains the ability "Heroic Will", which makes him immune to flinching when hit with a Brave attack (though he will still take damage). His EN Meter also rises at twice the speed. His mech mode gains the effect "Aegis Heart", which halves the speed that the EN Meter decreases by. Its speed also increases by 15%.
His EX Burst is Monomyth. In his EX Burst, Hero personally pilots his mech and delivers a barrage of sword slashes at the enemy. The player has to input a series of buttons with each slash. A perfected EX Burst results in Hero executing two powerful slashes that resembles a cross at the opponent, and then firing an ultimate laser beam striking down. His failed EX Burst ends with him jumping from the cockpit and shooting the opponent with his Desert Eagle instead.
Equipment[]
Hero can equip the following: Daggers, Guns, Swords, Greatswords, Shields, Bangles, Helms, Light Armor, Thrown
Exclusive Weapons[]
Name | Level | Stats | Effects | Obtained |
---|---|---|---|---|
Trophonius | 1 | ATK +8 | BRV Boost on Block +1% | Default equipment. |
Achilles | 25 | BRV +45 ATK +30 |
BRV Boost on Block +5% | Trade: 4,444 gil, Freesia, Scarletite x1, Valor's Desire x5 |
Heracles | 50 | BRV +33 ATK +55 DEF +3 |
BRV Boost on Block +10% | Trade: 166,666 gil, Achilles, Electrum x1, Valor's Dream x5 |
Perseus | 100 | BRV +40 ATK +65 DEF +5 |
BRV Boost on Block +20% Riposte Effect |
Trade: 163,800 gil, Heracles, Silver Bullet x1, Valor's Hopes x5 |
Related Accessories[]
Accessory | Description/Effect | Acquired | |
---|---|---|---|
Silver Bullet | He who is powerless cannot protect anyone. Let alone himself. | LUK+4 | Shop, Duel Colosseum Lunar Whale Course |
Dog-tag | Identification tags worn by military personnel. | LUK+4 | Battlegen from the Stanley Friend Card |
Valor's Desire | N/A | LUK+1 | Battlegen |
Valor's Dream | N/A | LUK+2 | Battlegen |
Valor's Hopes | N/A | LUK+3 | Battlegen |
Musical Themes[]
- Main Theme:
- World Map Theme:
- Dungeon Theme:
- Battle Theme: The Burning Past, originally You Get to Burning
- Boss Theme: Prince of Darkness, originally Black Selena III
- Final Battle Theme: The Overturned Future, originally Limit Over -Remix-
Quotes[]
Attacks[]
"Have some of this!"— when using Shootout |
"Bang bang, baby!"— when using Magnum Shot |
Default Specific[]
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Boss Specific[]
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DLC specific[]
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Story Specific[]
Hero: "I may not be the strongest, but I know that I carry on the wills of my comrades and I can't afford to disappoint them! That is what keeps me going! Stand down and cease your weapons. Or else! "